Contents
1. Executive Summary
1.1. Regional Market Share
1.2. Business Trends
1.3. Global Online Microtransaction Market: COVID-19 Outbreak
1.4. Regional Trends
1.5. Segmentation Snapshot
2. Research Methodology
2.1. Research Objective
2.2. Research Approach
2.3. Data Sourcing and Methodology
2.4. Primary Research
2.5. Secondary Research
2.5.1. Paid Sources
2.5.2. Public Sources
2.6. Market Size Estimation and Data Triangulation
3. Market Characteristics
3.1. Market Definition
3.2. Global Online Microtransaction Market: COVID-19 Impact
3.3. Key Segmentations
3.4. Key Developments
3.5. Allied Industry Data
4. Global Online Microtransaction Market - Industry Insights
4.1. Industry Segmentation
4.2. COVID-19 overview on the world economy
4.3. Industry ecosystem Channel analysis
4.4. Innovation & Sustainability
5. Macroeconomic Indicators
6. Recent Developments
7. Market Dynamics
7.1. Introduction
7.2. Growth Drivers
7.3. Market Opportunities
7.4. Market Restraints
7.5. Market Trends
8. Risk Analysis
9. Market Analysis
9.1. Porters Five Forces
9.2. PEST Analysis
9.2.1.Political
9.2.2.Economic
9.2.3.Social
9.2.4.Technological
10. Global Online Microtransaction Market
10.1. Overview
10.2. Historical Analysis (2016-2020)
10.2.1. Market Size, Y-o-Y Growth, (%) and Market Forecast
11. Global Online Microtransaction Market Size & Forecast 2020A-2031F
11.1. Overview
11.2. Key Findings
11.3. Market Segmentation
11.3.1. By Type
11.3.1.1. In-game Currencies
11.3.1.2. By Value (USD Million) 2020-2031F
11.3.1.3. Market Share (%) 2020-2031F
11.3.1.4. Y-o-Y Growth (%) 2021-2031F
11.3.1.5. Random Chance Purchases
11.3.1.6. By Value (USD Million) 2020-2031F
11.3.1.7. Market Share (%) 2020-2031F
11.3.1.8. Y-o-Y Growth (%) 2021-2031F
11.3.1.9. In-game Items
11.3.1.10. By Value (USD Million) 2020-2031F
11.3.1.11. Market Share (%) 2020-2031F
11.3.1.12. Y-o-Y Growth (%) 2021-2031F
11.3.1.13. Expiration
11.3.1.14. By Value (USD Million) 2020-2031F
11.3.1.15. Market Share (%) 2020-2031F
11.3.1.16. Y-o-Y Growth (%) 2021-2031F
11.3.1.17. Others
11.3.1.18. By Value (USD Million) 2020-2031F
11.3.1.19. Market Share (%) 2020-2031F
11.3.1.20. Y-o-Y Growth (%) 2021-2031F
11.3.2. By Device
11.3.2.1. PC
11.3.2.2. By Value (USD Million) 2020-2031F
11.3.2.3. Market Share (%) 2020-2031F
11.3.2.4. Y-o-Y Growth (%) 2021-2031F
11.3.2.5. Gaming Console
11.3.2.6. By Value (USD Million) 2020-2031F
11.3.2.7. Market Share (%) 2020-2031F
11.3.2.8. Y-o-Y Growth (%) 2021-2031F
11.3.2.9. Mobile Phones
11.3.2.10. By Value (USD Million) 2020-2031F
11.3.2.11. Market Share (%) 2020-2031F
11.3.2.12. Y-o-Y Growth (%) 2021-2031F
11.3.2.13. Others
11.3.2.14. By Value (USD Million) 2020-2031F
11.3.2.15. Market Share (%) 2020-2031F
11.3.2.16. Y-o-Y Growth (%) 2021-2031F
12. North America Online Microtransaction Market Size & Forecast 2020A-2031F
12.1. Overview
12.2. Key Findings
12.3. Market Segmentation
12.3.1. By Type
12.3.2. By Device
12.4. Country
12.4.1. United States
12.4.2. Canada
13. Europe Online Microtransaction Market Size & Forecast 2020A-2031F
13.1. Overview
13.2. Key Findings
13.3. Market Segmentation
13.3.1. By Type
13.3.2. By Device
13.4. Country
13.4.1. Germany
13.4.2. United Kingdom
13.4.3. France
13.4.4. Rest of Europe
14. Asia Pacific Online Microtransaction Market Size & Forecast 2020A-2031F
14.1. Overview
14.2. Key Findings
14.3. Market Segmentation
14.3.1. By Type
14.3.2. By Device
14.4. By Country
14.4.1. India
14.4.2. China
14.4.3. Japan
14.4.4. Rest of Asia Pacific
15. Middle East and Africa Online Microtransaction Market Size & Forecast 2020A-2031F
15.1. Overview
15.2. Key Findings
15.3. Market Segmentation
15.3.1. By Type
15.3.2. By Device
15.4. Country
15.4.1. North Africa
15.4.2. South Africa
15.4.3. Rest of Middle East and Africa
16. Latin America Online Microtransaction Market Size & Forecast 2020A-2031F
16.1. Overview
16.2. Key Findings
16.3. Market Segmentation
16.3.1. By Type
16.3.2. By Device
16.4. Country
16.4.1. Mexico
16.4.2. Brazil
16.4.3. Rest of Latin America
17. Competitive Landscape
17.1. Company market share, 2020
17.2. Key player overview
17.3. Key stakeholders
18. Company Profiles
18.1. Activision Blizzard Inc.
18.1.1. Company Overview
18.1.2. Financial Overview
18.1.3. Key Product; Analysis
18.1.4. Company Assessment
18.1.4.1. Product Portfolio
18.1.4.2. Key Clients
18.1.4.3. Market Share
18.1.4.4. Recent News & Development (Last 3 Yrs.)
18.1.4.5. Executive Team
18.2. Electronic Arts Inc.
18.3. Nexon Co., Ltd.
18.4. NCSoft
18.5. Riot Games, Inc.
18.6. SmileGate (CrossFire)
18.7. Tencent Holdings Ltd.
18.8. NetEase Inc.
18.9. Wargaming.net
18.10. Valve Corporation
18.11. Other Prominent Players
19. Appendix
20. Consultant Recommendation
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