• Published on 2022-11-10
    • Report Code: 495
    • 170-350 pages

Online Microtransaction Market

Online Microtransaction Market: Segemented: By Type (In-game Currencies, Random Chance Purchases, In-game Items, Expiration, Others), By Device (PC, Gaming Console, Mobile Phones, Others), And Region - Global Analysis of Market Size, Share & Trends For 2019-2021 And Forecasts To 2031

Table Of Content

 Contents      

1.       Executive Summary

1.1.   Regional Market Share

1.2.   Business Trends

1.3.    Global Online Microtransaction Market: COVID-19 Outbreak

1.4.   Regional Trends

1.5.   Segmentation Snapshot

2.       Research Methodology

2.1.   Research Objective       

2.2.   Research Approach     

2.3.   Data Sourcing and Methodology              

2.4.   Primary Research        

2.5.   Secondary Research

2.5.1. Paid Sources

2.5.2. Public Sources             

2.6.   Market Size Estimation and Data Triangulation   

3.       Market Characteristics             

3.1.   Market Definition

3.2.   Global Online Microtransaction Market: COVID-19 Impact

3.3.   Key Segmentations       

3.4.   Key Developments        

3.5.   Allied Industry Data

4.       Global Online Microtransaction Market - Industry Insights

4.1.   Industry Segmentation

4.2.   COVID-19 overview on the world economy

4.3.   Industry ecosystem Channel analysis

4.4.   Innovation & Sustainability

5.       Macroeconomic Indicators

6.       Recent Developments

7.       Market Dynamics        

7.1.   Introduction

7.2.   Growth Drivers

7.3.   Market Opportunities   

7.4.   Market Restraints

7.5.   Market Trends

8.       Risk Analysis

9.       Market Analysis

9.1.   Porters Five Forces

9.2.   PEST Analysis

9.2.1.Political    

9.2.2.Economic

9.2.3.Social

9.2.4.Technological

10.   Global Online Microtransaction Market

10.1.                     Overview

10.2.                     Historical Analysis (2016-2020)

10.2.1.    Market Size, Y-o-Y Growth, (%) and Market Forecast

11.   Global Online Microtransaction Market Size & Forecast 2020A-2031F       

11.1.                     Overview         

11.2.                     Key Findings

11.3.                     Market Segmentation

11.3.1.    By Type

11.3.1.1.          In-game Currencies

11.3.1.2.          By Value (USD Million) 2020-2031F

11.3.1.3.          Market Share (%) 2020-2031F

11.3.1.4.          Y-o-Y Growth (%) 2021-2031F

11.3.1.5.          Random Chance Purchases

11.3.1.6.          By Value (USD Million) 2020-2031F

11.3.1.7.          Market Share (%) 2020-2031F

11.3.1.8.          Y-o-Y Growth (%) 2021-2031F

11.3.1.9.          In-game Items

11.3.1.10.      By Value (USD Million) 2020-2031F

11.3.1.11.      Market Share (%) 2020-2031F

11.3.1.12.      Y-o-Y Growth (%) 2021-2031F

11.3.1.13.      Expiration

11.3.1.14.      By Value (USD Million) 2020-2031F

11.3.1.15.      Market Share (%) 2020-2031F

11.3.1.16.      Y-o-Y Growth (%) 2021-2031F

11.3.1.17.      Others

11.3.1.18.      By Value (USD Million) 2020-2031F

11.3.1.19.      Market Share (%) 2020-2031F

11.3.1.20.      Y-o-Y Growth (%) 2021-2031F

11.3.2.    By Device

11.3.2.1.          PC

11.3.2.2.          By Value (USD Million) 2020-2031F

11.3.2.3.          Market Share (%) 2020-2031F

11.3.2.4.          Y-o-Y Growth (%) 2021-2031F

11.3.2.5.          Gaming Console

11.3.2.6.          By Value (USD Million) 2020-2031F

11.3.2.7.          Market Share (%) 2020-2031F

11.3.2.8.          Y-o-Y Growth (%) 2021-2031F

11.3.2.9.          Mobile Phones

11.3.2.10.      By Value (USD Million) 2020-2031F

11.3.2.11.      Market Share (%) 2020-2031F

11.3.2.12.      Y-o-Y Growth (%) 2021-2031F

11.3.2.13.      Others

11.3.2.14.      By Value (USD Million) 2020-2031F

11.3.2.15.      Market Share (%) 2020-2031F

11.3.2.16.      Y-o-Y Growth (%) 2021-2031F

12.   North America Online Microtransaction Market Size & Forecast 2020A-2031F

12.1.                     Overview         

12.2.                     Key Findings

12.3.                     Market Segmentation

12.3.1.    By Type

12.3.2.    By Device

12.4.                     Country

12.4.1.    United States

12.4.2.    Canada

13.   Europe Online Microtransaction Market Size & Forecast 2020A-2031F

13.1.                     Overview         

13.2.                     Key Findings

13.3.                     Market Segmentation

13.3.1.    By Type

13.3.2.    By Device

13.4.                     Country

13.4.1.    Germany

13.4.2.    United Kingdom

13.4.3.    France

13.4.4.    Rest of Europe

14.   Asia Pacific Online Microtransaction Market Size & Forecast 2020A-2031F

14.1.                     Overview         

14.2.                     Key Findings

14.3.                     Market Segmentation

14.3.1.    By Type

14.3.2.    By Device

14.4.                     By Country

14.4.1.    India

14.4.2.    China

14.4.3.    Japan

14.4.4.    Rest of Asia Pacific

15.   Middle East and Africa Online Microtransaction Market Size & Forecast 2020A-2031F

15.1.                     Overview         

15.2.                     Key Findings

15.3.                     Market Segmentation

15.3.1.    By Type

15.3.2.    By Device

15.4.                     Country

15.4.1.    North Africa

15.4.2.    South Africa

15.4.3.    Rest of Middle East and Africa

16.   Latin America Online Microtransaction Market Size & Forecast 2020A-2031F

16.1.                     Overview         

16.2.                     Key Findings

16.3.                     Market Segmentation

16.3.1.    By Type

16.3.2.    By Device

16.4.                     Country

16.4.1.    Mexico

16.4.2.    Brazil

16.4.3.    Rest of Latin America

17.   Competitive Landscape

17.1.                     Company market share, 2020

17.2.                     Key player overview

17.3.                     Key stakeholders

18.   Company Profiles       

18.1.                     Activision Blizzard Inc.

18.1.1.    Company Overview

18.1.2.    Financial Overview

18.1.3.    Key Product; Analysis

18.1.4.    Company Assessment          

18.1.4.1.          Product Portfolio        

18.1.4.2.          Key Clients

18.1.4.3.          Market Share              

18.1.4.4.          Recent News & Development (Last 3 Yrs.)         

18.1.4.5.          Executive Team

18.2.                     Electronic Arts Inc.

18.3.                     Nexon Co., Ltd.

18.4.                     NCSoft

18.5.                     Riot Games, Inc.

18.6.                     SmileGate (CrossFire)

18.7.                     Tencent Holdings Ltd.

18.8.                     NetEase Inc.

18.9.                     Wargaming.net

18.10.                  Valve Corporation

18.11.                  Other Prominent Players

19.   Appendix

20.   Consultant Recommendation

 

Research Methodology

Primary Research

  • Fatpos Global’s dedicated primary research wing comprises a team of analysts adept at conducting and engaging in detailed primary interviews with key industry stakeholders across the entire value chain.
  • The primary research comprises formulation of a detailed discussion guides composed of questions pertaining to various data points essential developing an in-depth report.
  • The subsequent stages development of an exhaustive market participants, key opinion leaders, industry experts and executives, among others.
  • Manufacturers, distributors & suppliers, key End Users, industry experts, opinion leaders, and industry association members, among others compose the sample for the research study

Supply Side

  • R&D technicians and technologists
  • Procurement Managers
  • Physician If s/Specialist
  • Research Professors
  • Healthcare Providers
  • Consumers
  • Distributors & Channels
  • Service Provide

Demand Side

  • CEOs
  • Vice presidents
  • Marketing directors
  • RProduct Managers
  • Regional Sales and
  • Marketing Managers
  • Business Development
  • Plant Manage

Research Framework

    Objective of Research

  • The objective of the research is to provide a 360 holistic view on the market and bringing the insights that can help stakeholders identify the opportunities as well as challenges.
  • We have provided the market size in terms of value and volume of market with segmentation and offers in-depth commentary and accurate quantitative insights.
  • The study also includes incisive competitive landscape analysis, and provides key recommendations to market players on winning imperatives and successful strategies.

    Primary Research

  • Fatpos Global’s dedicated primary research wing comprises a team of analyst adept at conducting and engaging in detailed primary interviews with key industry stakeholders across the entire value chain.
  • The primary research comprises formulation of a detailed discussion guides composed of questions pertaining to various data points essential developing an in-depth report.
  • The subsequent stages development of an exhaustive market participants, key opinion leaders, industry experts and executives, among others.
  • Manufacturers, distributors & suppliers, key End Users, industry experts, opinion leaders, and industry association members, among others compose the sample for the research study
  • Analysts compile the whole data from demand and supply-side perceptions

    Secondary Research

  • Data is gathered from various secondary databases.
  • Diligently tracking the secondary sources for closely monitoring the market trends and insights.
  • Analysts compile the whole data from demand and supply-side perceptions for the better outputs.

Data Sources

    Research Approach

  • Demand Estimation of each product across countries/regions summed from the total market
  • Variable analysis for demand forecasting
  • Demand estimation via analysing paid database, company financials either via annual report or database
  • Primary interviews for data revalidation and insights collection.
  • Used extensively for new product forecasting or analysing penetration level
  • Tool used invoices product flow & penetration models
  • Use of regression multi variate analysis for forecasting
  • Involve extensive use of paid and public database
  • Primary interviews & vendor-based primary research for variable impact analysis

Bottom-Up Approach

Top-Down Approach

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