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Online Microtransaction Market

Online Microtransaction Market: Segemented: By Type (In-game Currencies, Random Chance Purchases, In-game Items, Expiration, Others), By Device (PC, Gaming Console, Mobile Phones, Others), And Region - Global Analysis of Market Size, Share & Trends For 2019-2021 And Forecasts To 2031

Published on: Nov-2022
Report Code: FG ICT 00495
No. of Pages: 170-350
Report Format: PDF

[170+ Pages Research Report] Online Microtransaction Market to surpass USD 105.98 billion by 2031 from USD 35.93 billion in 2021 at a CAGR of 11.4% in the coming years, i.e., 2021-2031. 

Product Overview

Microtransaction is a business concept in which consumers can pay little sums of money for virtual things. Microtransactions are widely played free-to-play games, which simply means there are no downloading charges, just to purchase virtual goods through the internet. Microtransactions have the most profound impact on the video game business. Game makers have figured out how to make the most of this new cash stream. Microtransactions are believed to be used by only 5 to 20% of gaming communities, and the quantities spent vary.

Market Highlights

Online Microtransaction Market is expected to project a notable CAGR of 11.4% in 2031.

The expansion of the gaming sector is a primary driver for the growth of the online microtransaction business. Online microtransactions employ real money to get access to in-game currency or virtual products, enhancing the player's gaming experience. Furthermore, the enterprises are reorganizing their operations and recuperating from the COVID-19 impact, which had previously resulted in tight containment measures such as social separation, remote working, and commercial activity shutdown. As a result, operational issues arose, limiting market growth.

Online Microtransaction Market: Segments

The In-Game Items segment is expected to grow with the highest CAGR during 2021-31

On the basis of Type, the global Online Microtransaction Market is fragmented into In-game Currencies, Random Chance Purchases, In-game Items, Expiration, and Others. Over the projected period, the In-Game Items sector is expected to hold the largest market share. In-game purchases are items or points purchased by a player for usage in a virtual environment to improve a character or better the overall gaming experience. Prepay, postpay, and other models are involved, and they are employed in mobile, console, and PCs. In addition, the rapidly increasing popularity of online gaming is having a substantial impact on market growth.

The Mobile Phones segment is expected to grow with the highest CAGR during 2021-31

Global Online Microtransaction Market is classified on the basis of Device into PC, Gaming Console, Mobile Phones, and Others. Due to growing internet penetration and smartphone use, the Mobile Phones sector is likely to lead the market over the forecast period. Smartphones are the most popular gaming devices among online users. Smartphone gaming has grown in popularity as the computational power you carry in your pocket has increased dramatically.

Market Dynamics

Drivers

Expansion of the Gaming Industry and Growth in the Use of the Internet

The expansion of the gaming sector, as well as an increase in the usage of the internet among young people, are the primary drivers of market growth. The growth of the gaming sector will be a major catalyst for the growth of the online microtransaction market. Online microtransactions employ real money to get access to in-game currency or virtual products, enhancing the player's gaming experience. Furthermore, the worldwide online microtransaction business is likely to benefit from an increase in smart phone adoption.

Higher Revenues Generated by the Video Gaming Industry

The value of the video gaming industry has expanded significantly over the last two decades, according to surveys and analyses of microtransactions in the game market. The video gaming industry generated significant revenue and is expected to continue to grow in the coming years. As a result, the gaming and video gaming industries are likely to drive revenue growth in the online microtransaction market in the near future.

Restraint

Strict Regulations by Governments Worldwide for Online Microtransactions

The market's growth is hampered by the strict laws enforced by many countries throughout the world on online microtransactions. Market expansion is anticipated to be restricted by strict controls imposed on microtransactions.

Online Microtransaction Market: Key Players

  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • Nexon Co., Ltd.
  • NCSoft
  • Riot Games, Inc.
  • SmileGate (CrossFire)
  • Tencent Holdings Ltd.
  • NetEase Inc.
  • Wargaming.net
  • Valve Corporation 
  • Other Prominent Players

Online Microtransaction Market: Regions

Global Online Microtransaction Market is segmented based on regional analysis into five major regions: North America, Latin America, Europe, Asia Pacific and the Middle East and Africa. Owing to the high popularity of online gaming in the area, North America is predicted to have the greatest online microtransaction market share over the forecast period. Furthermore, the region is home to a number of notable businesses and gaming partners, all of which contribute to the market's growth. Furthermore, due to increased smart phone penetration and millennials' increased use of video games, Asia-Pacific is likely to see significant growth.

Impact of COVID-19 on Online Microtransaction Market

Consumer and business activity have been limited to a bare minimum as a result of the practice of social distance. In such a circumstance, gaming provides an appealing distraction for people at home seeking social connection and leisure time, and they are more likely to purchase virtual goods via microtransactions, fueling industry growth. PUBG, League of Legends" (LOL), Counter-Strike, and Dead by Daylight are doing exceptionally well during the pandemic, which is fueling the online microtransaction market's expansion.

Online Microtransaction Market is further segmented by region into:

  • North America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – United States and Canada
  • Latin America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – Mexico, Brazil, and Rest of Latin America
  • Europe Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – United Kingdom, France, Germany, and Rest of Europe
  • Asia Pacific Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – India, China, Japan, and Rest of Asia Pacific
  • Middle East and Africa Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – North Africa, South Africa, and Rest of Middle East and Africa

Online Microtransaction Market report also contains analysis on:

Online Microtransaction Market Segments:

  • By Type
    • In-game Currencies
    • Random Chance Purchases
    • In-game Items
    • Expiration
    • Others 
  • By Device
    • PC
    • Gaming Console
    • Mobile Phones
    • Others 
  • Online Microtransaction Market Dynamics
  • Online Microtransaction Market Size
  • Supply & Demand
  • Current Trends/Issues/Challenges
  • Competition & Companies Involved in the Market
  • Value Chain of the Market
  • Market Drivers and Restraints

Online Microtransaction Market Report Scope and Segmentation

Report Attribute Details
Market size value in 2021 USD 35.93 billion
Revenue forecast in 2031 USD 105.98 billion
Growth Rate CAGR of 11.4% from 2021 to 2031
Base year for estimation 2020
Quantitative units Revenue in USD million and CAGR from 2021 to 2031
Report coverage Revenue forecast, company ranking, competitive landscape, growth factors, and trends
Segments covered Type, Device, and  Region
Regional scope North America, Europe, Asia Pacific, Latin America, Middle East & Africa (MEA)
Key companies profiled Activision Blizzard Inc., Electronic Arts Inc., Nexon Co., Ltd., NCSoft, Riot Games, Inc., SmileGate (CrossFire), Tencent Holdings Ltd., NetEase Inc., Wargaming.net, Valve Corporation, and Other Prominent Players.

Frequently Asked Questions (FAQ):

Online Microtransaction Market size was estimated at USD 35.93 billion in 2021 and is expected to reach USD 105.98 billion in 2031.

Microtransactions are a type of tiny business strategy that allows people to buy virtual goods like video games and other mobile phone games.

The In-Game Items segment accounted for the largest Online Microtransaction Market share.

Key players in the Online Microtransaction Market include Activision Blizzard Inc., Electronic Arts Inc., Nexon Co., Ltd., NCSoft, Riot Games, Inc., SmileGate (CrossFire), Tencent Holdings Ltd., NetEase Inc., Wargaming.net, Valve Corporation, and Other Prominent Players.

Microtransactions are free-to-play game businesses and make money, which motivates them to invest more in online microtransactions. The market for online microtransactions will develop as a result of this.

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