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Virtual Reality Market

Virtual Reality Market Size, Share, and Analysis, By Device (Head-mounted Display, Gesture-tracking Device, Projectors & Display Wall), By Component (Hardware, Software), By Technology (Semi & Fully Immersive, Non-immersive), By Application (Aerospace & Defense, Consumer, Commercial, Enterprise, Healthcare, Others) and By Region (North America, Europe, Asia-Pacific, And Rest of the World) And Regional Forecast 2024-2034

Published on: May-2024
Report Code: FG ICT 01968
No. of Pages: 170-350
Report Format: PDF

Virtual Reality Market is anticipated to grow at a CAGR of 23.6% in the forecast period (2024-2034), with the market size valued at USD 28.3 billion in 2023 and projected to reach USD 291.5 billion by 2034.

Product Overview

Virtual reality refers to a computer-generated environment that immerses users in a simulated world and allows them to interact with it. In virtual reality, individuals are transported into digitally produced settings using specially designed headsets, that allow them to interact with objects as if they were physically present. In addition, VR technology uses several senses, such as sight, hearing, and touch, to create an illusion of reality. Its applications include multiple industries, such as entertainment, gaming, education, training, and therapy. Furthermore, by providing users with a sense of presence in virtual environments, VR has the potential to transform how we engage with digital content and unlock new possibilities. Thus, VR technology will improve the learning experience by offering an interactive environment that was previously inaccessible.

Market Highlights

Virtual Reality Market is expected to exhibit a CAGR of 23.6% during the forecast period, 2024-2034

Virtual Reality Market is anticipated to reach USD 291.5 billion, growing at a CAGR of 23.6% during the forecast period, due to its diverse applications across industries and continuous technological improvements. The applications of VR technology are well recognized. Virtual reality is widely used in entertainment, healthcare, education, automotive, real estate, and manufacturing sectors. In addition, innovations in VR hardware, such as headsets and software platforms, are continuously improving user experiences. Moreover, strategic collaborations between major tech companies and start-ups are nurturing innovation in the industry. The COVID-19 pandemic has further accelerated the adoption of VR for remote work and virtual meetings, which contribute to the growth of the market. Besides, increasing consumer interest in gaming and entertainment is promoting the demand for VR products and content.

Source: Fatpos Global

Virtual Reality Market Segmentation

Head-Mounted Display segment will dominate as it provides users with a highly immersive experience

Virtual Reality Market is segmented based on devices into Head-mounted Displays, Gesture-tracking Devices, and Projectors & Display walls. The head-mounted display (HMD) segment is leading the virtual reality market as head-mounted displays offer users a highly immersive experience by providing a complete field of view and a sense of presence within virtual environments. Moreover, innovations in head-mounted display technology, such as better display resolutions and comfortable designs, have significantly improved user experience and comfort. Additionally, HMDs have become increasingly affordable and accessible to consumers. Thus, while gesture-tracking devices and projector walls also contribute to the VR market, they often serve specific applications or industries, whereas head-mounted displays provide a broader appeal.

Semi & Fully Immersive Technology segment will lead owing to their capacity to offer engaging experience to users

Virtual Reality Market is segmented based on Technology into Semi & Fully Immersive and Non-immersive. The semi-fully immersive segments are anticipated to dominate the virtual reality market due to their capacity to provide deeply engaging experiences for users. Semi-immersive VR provides a compelling middle ground and delivers a substantial sense of presence without requiring extensive hardware. Meanwhile, fully immersive VR delivers the highest level of immersion, that completely immerses users in virtual environments through advanced headsets and peripherals. Furthermore, advancements in VR technology, such as better display resolutions, along with motion tracking and haptic feedback, are continuously elevating the realism of VR. These factors contribute to the dominance of semi and fully immersive-segments in the VR market.

Source: Fatpos Global

Market Dynamics

Growth Drivers

Developments in Technology to Support the Expansion of the Virtual Reality Industry

Technological progress serves as a primary catalyst for growth in the virtual reality market. Innovations in VR hardware, such as headsets, controllers, and tracking systems, significantly improve user experiences by improving realism, comfort, and interaction abilities. Similarly, improvements in VR software and content creation tools empower developers to create increasingly captivating virtual experiences across diverse fields such as gaming, education, training, healthcare, and entertainment. These technological steps attract new users and encourage existing ones to upgrade their VR setups. Furthermore, as technology continues to evolve, the prices to adopt the technology will substantially improve, thus making VR more accessible to a wider audience.

Increasing Demand for Immersive Experiences to Improve the Growth of VR Market

Increasing demand for immersive experiences across various sectors fuels growth in the virtual reality market. Consumers are increasingly attracted to immersive forms of entertainment, such as VR gaming and storytelling experiences. In addition, industries such as healthcare, education, and training are adopting VR as a potent tool for simulation and experiential learning. The COVID-19 pandemic has further accelerated the adoption of VR for remote collaboration and virtual meetings. Therefore, with a constant desire for immersive experiences, the VR market will expand and offer several opportunities for the innovation of applications to address the evolving needs of consumers and businesses.

Restraints

High Cost of VR Gear and Software will Hamper Market Expansion

Prices of VR hardware, such as headsets and high-performance computers, along with software licenses, remain relatively high. This financial barrier affects consumers and smaller businesses, thus limiting their ability to invest in VR technology. For individuals, the upfront cost of purchasing VR equipment can be prohibitive, when considering additional expenses like compatible software. In addition, smaller businesses can find it challenging to allocate budgetary resources for VR implementation. Thus, the high initial investment requirements limit the accessibility of VR technology and hinder its adoption across the market. Moreover, efforts to reduce costs through technological advancements are crucial for overcoming this limitation in the VR market.

Recent Developments

  • In 2023, Meta announced the launch of its high-end VR headset, Meta Quest Pro, to target professional users with advanced features like improved resolution and hand tracking. They also successfully acquired Within, a VR studio known for its fitness game "Supernatural," highlighting its focus on VR fitness and wellness applications.
  • In 2023, Sony Corporation announced the release of PlayStation VR2, its next-generation VR headset for the PlayStation 5 console, expected in early 2023. This signifies Sony's continued commitment to the VR gaming market.
  • In 2023, HTC Corporation, released Focus 6, an enterprise-focused VR headset with improved processing power and a wider field of view, providing to the growing demand for VR in various industries.
  • In 2023, Microsoft Corporation, introduced Mesh which is a 3D avatar-based collaboration platform within Microsoft Teams, which employs VR technology for immersive meetings and communication. They also successfully acquired Activision Blizzard, which is a major game company potentially paving the way for the integration of VR experiences into popular gaming franchises.
  • In 2023, Google partnered with Lenovo to launch Chromebook Metaverse Edition, which is a laptop designed for exploring and developing metaverse applications.
  • In 2023, Samsung has continued to focus on VR with the help of its smartphone with features like "Gear VR" compatibility and software updates for improved VR experiences.

Virtual Reality Market

Key Players:

  • HTC Corporation
  • Meta
  • Sony Corporation
  • Samsung Electronics Co., Ltd.
  • Microsoft Corporation
  • Google LLC
  • Lenovo Group Limited
  • Valve Corporation
  • Magic Leap, Inc.
  • VIVE Corporation
  • NVIDIA Corporation
  • Unity Technologies
  • PTC Inc.
  • Marxent Labs LLC
  • Qualcomm Technologies, Inc.
  • Other Prominent Players (Company Overview, Business Strategy, Key Product Offerings, Financial Performance, Key Performance Indicators, Risk Analysis, Recent Development, Regional Presence, SWOT Analysis)

Regional Analysis

Virtual Reality Market is segmented based on regional analysis into five major regions: North America, Latin America, Europe, Asia Pacific, and the Middle East and Africa. The North American region will lead the virtual reality market as the region benefits from a well-established technological ecosystem categorized by significant innovation and investment in VR research and development. In addition, major tech giants headquartered in North America, such as Facebook, Sony, and Microsoft, are actively driving the growth through their comprehensive VR products.

Meanwhile, Asia Pacific emerges as the second-largest market for VR, due to factors such as the growing population of tech-literate consumers. Moreover, the strong manufacturing capacity in countries like China and South Korea is strengthening the production and export of VR hardware. 

Source: Fatpos Global

Impact of Covid-19 on Virtual Reality Market

COVID-19 pandemic brought challenges and opportunities to the virtual reality market. It boosted the adoption of VR technology for remote work and collaboration as companies sought alternatives for in-person interactions, which resulted in high demand for VR software and services. Furthermore, the pandemic increased interest in VR-based entertainment and gaming as people looked for immersive experiences to combat boredom and social isolation during lockdowns. Besides, economic worries also resulted in budget limitations for consumers and businesses, which led to some delays or cancellations of VR investments.

Virtual Reality Market is further segmented by region into:

  • North America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – United States and Canada
  • Latin America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – Mexico, Argentina, Brazil, and Rest of Latin America
  • Europe Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – United Kingdom, France, Germany, Italy, Spain, Belgium, Hungary, Luxembourg, Netherlands, Poland, NORDIC, Russia, Turkey, and Rest of Europe
  • Asia Pacific Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – India, China, South Korea, Japan, Malaysia, Indonesia, New Zealand, Australia, and Rest of APAC
  • Middle East and Africa Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – North Africa, Israel, GCC, South Africa, and Rest of MENA

Virtual Reality Market Scope and Segments:

ATTRIBUTE

  DETAILS

Study Period

2018-2034

Base Year

2023

Forecast Period

2024-2034

Historical Period

2019-2022

Growth Rate

CAGR of 23.6% from 2024-2034

Unit

Value (USD Billion)

Segmentation

Main Segments List

By Device

  • Head-mounted Display
  • Gesture-tracking Device
  •  Projectors & Display Wall

By Component

  • Hardware
  •  Software

By Technology

  • Semi & Fully Immersive
  • Non-immersive

By Application

  • Aerospace & Defense
  • Consumer
  • Commercial
  •  Enterprise
  •  Healthcare
  •  Others

By Region

  • North America
    • U.S.
    • Canada
  • Europe
    • Germany
    • U.K.
    • France
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • Australia
    • Southeast Asia
    • Rest of Asia Pacific
  • Latin America
    • Brazil
    • Mexico
    • Rest of Latin America
  • Middle East & Africa
    • GCC
    • South Africa
    • Rest of the Middle East & Africa

Frequently Asked Questions (FAQ):

Virtual Reality Market size was valued at USD 28.3 billion in 2023 and is projected to reach the value of USD 291.5 billion in 2034, exhibiting a CAGR of 23.6% during the forecast period.

Virtual Reality is a smart technology that works in a computer-generated environment, which allows them to directly interact and experience a reality that is real.

The Head-mounted Display segment and Semi & Fully Immersive technology segment accounted for the largest Virtual Reality Market share.

Key players in the Virtual Reality Market include HTC Corporation, Meta, Sony Corporation, Samsung Electronics Co., Ltd., Microsoft Corporation, Google LLC, Lenovo Group Limited, Valve Corporation, Magic Leap, Inc., VIVE Corporation, NVIDIA Corporation, Unity Technologies, PTC Inc., Marxent Labs LLC, Qualcomm Technologies, Inc. and Other Prominent Players.

Developments in technology and increasing demand for immersive experiences are responsible for promoting the growth.

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